Aside from coming up with the concept itself, I also designed the levels, characters, wrote the narrative, and all the dialogue.
Originally, the entire game was going to be pixelated, however given time constraints it was too much to create an entire pixel game from start to finish. Following advice from my mentor, I hand drew each level and exported the layers individually from Photoshop so that I could rebuild the drawing in Unity.
I drew the character concept art using Procreate and sent the reference sheets to the two Sprite renderers to copy.
After writing all the dialogue it was also my job to add it into the game using the dialogue system one of my teammates created.
Senior Capstone
For my Senior Capstone my team and I undertook the task to create a 2D top-down pixel game.
Using my idea we presented during our pitches, my team and I assembled to make my vision a reality.
As the project manager I was in charge of making sure everyone was on track and we met all of our deadlines.
I won’t sugar coat it, our project was a big undertaking, to say the least, and unfortunately we ran out of time to create a fully fledged game. As a team we were all responsible for the completion of this project and as the manager it was my responsibility to make sure we were on track, however two members of our group were not honest with the progress they were making, forcing us to have a very barebones game at the end of our project deadline. I front loaded much of the work so that everyone would have ample time to complete their tasks, unfortunately this was all for naught.
I’ll be honest, we got a C on it. In spite of the rather dismal grade, both my professor and our project mentor recognized my effort that I put into the project my grade for individual contribution was an A.
You might be wondering why I’m even sharing this on my portfolio when I’m trying to make an impression on you, but I think it’s important to be honest in both my successes and failures. My hard work paid off , even if the project didn’t.
Having a project that was meant to represent the culmination of our college careers remain unfinished, didn’t sit well with me. After graduating I spent the remainder of December and the month of January to finish this game alongside one of my group members.
My new tasks now consisted of changing the inventory UI, fixing the dialogue system, adding and creating character SFX, creating puzzles, making a character info page, making the boss level, and creating the end credits.
This game is by no means perfect, but it was a labor of love from start to finish. I learned a lot while making this game and am proud of what I was able to accomplish.